Something I’ve noticed recently is how often the stories I write involve someone going on a journey. In Too Many Princes, the title characters went on a quest. In The Seven Exalted Orders, two of the characters were running away from the others. In the sequel, The Eighth Order, which the publisher has been sitting on forever, they also chase someone across the countryside. In The Grimhold Wolf, a character was abducted and the other ones went to rescue him. In Masters of Air & Fire, the characters’ home was destroyed and they had to search for another one. In The Weight of Their Souls, the characters were traveling home after a war. In The Tower in the Mist, soldiers are taking their prisoner to a special prison — on the other side of a haunted forest. In The Grove of Ghosts, the MC is traveling to break a curse.
Only in The Magister’s Mask, The Necromancer’s Bones, and The Gellboar did everyone basically stay at home and do stuff there. That’s three out of eleven tales involving some sort of travel.
I must confess, I feel like I’m starting to repeat myself with the journeys. My current WIP, Fang Marsh, starts with the main character on a journey. Now that I’ve thought about it, I’m going to have her arrive at a destination and stay there. This will make some other parts of the plot easier. For one thing, the villain and her henchmen will be able to find her!
What do you guys think — am I worrying too much about this?
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