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Posts Tagged ‘The Necromancer’s Bones’

Something I’ve noticed recently is how often the stories I write involve someone going on a journey. In Too Many Princes, the title characters went on a quest. In The Seven Exalted Orders, two of the characters were running away from the others. In the sequel, The Eighth Order, which the publisher has been sitting on forever, they also chase someone across the countryside. In The Grimhold Wolf, a character was abducted and the other ones went to rescue him. In Masters of Air & Fire, the characters’ home was destroyed and they had to search for another one. In The Weight of Their Souls, the characters were traveling home after a war. In The Tower in the Mist, soldiers are taking their prisoner to a special prison — on the other side of a haunted forest. In The Grove of Ghosts, the MC is traveling to break a curse.

Only in The Magister’s Mask, The Necromancer’s Bones, and The Gellboar did everyone basically stay at home and do stuff there. That’s three out of eleven tales involving some sort of travel.

I must confess, I feel like I’m starting to repeat myself with the journeys. My current WIP, Fang Marsh, starts with the main character on a journey. Now that I’ve thought about it, I’m going to have her arrive at a destination and stay there. This will make some other parts of the plot easier. For one thing, the villain and her henchmen will be able to find her!

What do you guys think — am I worrying too much about this?


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First, I want to thank David and Craig for responding to my initial call for feedback on what exactly my genre is.

When I reflect on the things my stories have in common, it comes down to two concepts: family and magic. Almost every one of my books has had some kind of family issue at its heart. After all, who knows you better than family? Who can hurt you with a word, or lift you up? In Too Many Princes, the brothers Brastigan and Lottres go on a quest, but the story is really about how their relationship is threatened by conflicting goals in adulthood. In Masters of Air & Fire, a sibling group of young dragons struggles to stay together after the death of their mother.

I get a lot into the magic with my world-building. If magic was real, how would that shape society? In The Gellboar and The Seven Exalted Orders, mages are separate from other people and there are restrictions on magic for the public good. In The Magister’s Mask and The Necromancer’s Bones, magic is common and well understood. They use it for things like preserving food, where we would use refrigeration technology.

In both of these, perhaps, I do follow more closely to High Fantasy than Low. Grapping with ideas and consequences around magic is High Fantasy. Family might not be as obvious at first, but you can’t deny the importance of family drama in series like A Game of Thrones.

So maybe that’s where I land — but I’d still like to hear from more of you. And if you’ve read my books, why not take a minute to leave a review? It will really make a difference!


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