Posts Tagged ‘video games’

My final strategy for naming a dragon character is to combine descriptive elements that apply to it. Some will be physical attributes such as wings, talons or claws, scales, etc. Others will imply power and fierceness, or a connection with natural forces.

This is the technique I use in naming my dragons for Flight Rising, the online game I play along with my daughter. The leaders of my lair are Skystorm and Silvermoon, with others such as Shearwing, Leaf In Stream, Poison Wind or Cloud Tiger. When I breed them, I like to combine the parents’ names, so Skystorm and Leaf In Stream clutched out Leaf In Sky. Poison Wind and Ashenclaw yielded Ashenflow, Ashtalon, and Poison Frost.

From this, you can probably tell that Flight Rising has taken over our lives. Quinn and I trade dragons and share advice, even though we belong to different clans. If you enjoy browser games and dragons, and you’re open to your life being taken over, the next enrollment period will be in mid-October.

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I was really excited when one of the kids in my math group mentioned this video game. It’s based on the How to Train Your Dragon movies and web episodes. Fans can play as a Viking with their very own dragon. They go on quests and such, and it sounds like tons of fun. Check it out here.

Unfortunately for me, my system won’t run it. Download and installation went fine, but there was an endless loadup for individual sessions. I had to give up. Which, I guess, is a lesson to me that specifications matter and I need more RAM or more bandwidth to make this work.

Even so, it does sound like a really fun game that’s appropriate for the under-twelve age group. If you remember the movies, you know the characters are fairly over-the-top. The dragons are very colorful and have a quirky, fun design to them.

If any of you have suitable systems to play The School of Dragons, I’d love to get some player reviews.

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This is a video game that has been out for a few years, but it’s new to me. (I always buy games a few years later; it saves money, plus if I get stuck, I can find hints online.) Dragon’s Dogma a fantasy adventure released by Capcom in 2012. The original game is in Japanese, and you can see this in small ways, such as characters who bow or make “namaste” hands when greeting each other. The theme song also contains cultural references such as the wind pushing someone toward their destiny, which are typical for anime song lyrics.

The setup in this game is that a simple fisherman or woman is working in their village when suddenly a dragon swoops down to wreak havoc. After a cut scene, in which the fisher person has his or her heart cut out and swallowed by the dragon, that person awakens and proceeds on their journey as “Arisen,” a warrior with magical powers. They soon discover a race of humanlike-but-not-quite-human Pawns, fearless and loyal, who can be enlisted in a quest to regain the Arisen’s heart.

The dragon character is called Grigori, and he’s everything you could want in a dragon. Huge, red, winged, fiery breath. At the same time, he’s a bit… not boring, but just what you’d expect. The only surprise is that Grigori is quite talkative. When you fight him, he supplies a constant monologue about how puny you are, how superior he is, and his philosophy that humans should accept their inevitable demise. This chatter, again, is typical for battles in anime, where foes often spend as much time debating philosophy as they do crossing swords. I guess this could be the “dogma” referred to in the game’s title.

Come back Tuesday, and I’ll tell you more about actual gameplay.

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